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Digital Sculpture

Week 1
Skull diagram.png

Labeled Diagram of a Female (left) and Male (right) skull

Main Differences between a Male and Female skull are:

        - Superciliary arches (blue) are much more pronounced on the male skull

        - Gonial Angle (orange) is more acute, closer to 90°, on the male skull

        - Males tend to have a more defined jawline while Females tend to have a softer jawline

        - Males skulls also have a much steeper frontal bone

Skulls.jpg
DigitalSculpture_Skull_Drawing_Excercise.png

Very first attempt at sculpting a face

Week 2 - Nose
Nose.png

Labeled Diagram of the nose

The Nose is mostly made up of the cartilages labeled above, with the bone only making up a small proportion of it. The bone sets the initial shape of the nose, with the rest determened by cartilage and fats.

Nose Practice Sculpt
Nose2.PNG
Nose1.PNG
Nose Final Sculpt

For my final sculpt I made sure to make the nasal bone more prominant to make sure the nose looked like it was a part of a bigger skull.

Week 3 - Mouth
DigitalSculpture_Lip_Excercise_Annotated.jpg

Labeled Diagram of the mouth

Teeth_Annotated.PNG

Labeled Diagram of the teeth

5c2770524fdbba19a3c19b0a_fillers marionette lines.jpg

Marionette Lines appear where the upper and lower lip meet.

Yuan-091015-037.jpg

The construction of the lips is obvious on images of babies as they have only just formed

ZBrush Mouth Sculpt
Mouth1.PNG
Mouth2.PNG
Week 4 - Ear Sculpt
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c481f1f3919a79ea526d6c0d926775f3.jpg
Week 5 - Eye
Eye Practice
ZBrush_w5T308sP4X.png
Eye Final
Eyeball Maya Render
Iris Colour
Iris Bump
Sclera Colour
Sclera Bump

Using simple textured spheres in Maya you can create convincing realistic eyeball.

For the Iris first create a sphere and remove the back half of it. Then use soft select to flatten the front of the sphere. Add the texture and bump map and align them using UV mapping.

For sclera you can use a sphere with the front slightly enlarged using the soft select tool, then add the textures and fade them out using a ramp on the transmission

Villian Moodboard

For my villain, I am doing a High Elf as I thought working on the ears would be interesting. He should have chiseled features and the classic elf ears.

Screenshot 2022-12-06 155119.png
Ear.png

The Ear

Attempt 1

Screenshot 2022-12-13 151220.png

Attempt 2

For the ear I've tried to continue to follow all of the rules of a normal human ear but with the helix extended upwards to a point, like an elf.

Screenshot 2022-12-13 152741.png

Skin Pores

v4 side.png
Front v4.png

Adding Fat

The previous version of my villain had little fat, which gave his skin a "loose" feeling. Adding some fat around his cheeks help resolve this.

v5 Side1.png
v5 Front1.png

XGen Hair Attempt

Screenshot 2023-01-10 152933.png

My rather bad first attempt using various modifiers like Clumping and Coil.

Screenshot 2023-01-10 160318.png
Screenshot 2023-01-10 161026.png

My second attempt

FACS

Sadness.png

Sadness - AU1, AU11, AU15

Anger.png
Disgust.png

Disgust - AU4, AU6, AU9, AU15

Layers.png

Anger - AU4, AU5, AU23, AU38

Final Renders

Sadness2.png
Neutral2.png

Neutral

Sadness

Anger2.png
Disgust2.png

Disgust

Anger

CloseUp.png

Close-up of skin detail

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